![]() ![]() Everything else, including in-game graphics, looks and plays great.Īlso, I would suggest changing the font/color of the white words in the main menu as they don't seem to fit the rest. ![]() The in-menu wallpaper is not cut off (although there are black sidebars with Zandronum). Changing in-game resolution or aspect ratio doesn't appear to have any effect on this. With GZdoom it's cut off at the bottom (on both 1920x12x1080 display) and with Zandronum it's cut off on the right (on 1920x1200 display only). to their maps than the normal Doom or Boom formats. Its compatible with pretty much every gameplay mod out there, and it works with UDMF (universal doom map format) which is basically a fancy map format that allows mappers to do a lot more.stuff. I'm new to Doom modding, so sorry if this is a non-issue, but my main menu text is cut off in one place or another. In the picture, you can see that we combined the Brutal Doom PK3 with Romero’s E1M8 WAD. State which port this occurs on whether GZdoom, Zandronum, or another Doom port. State whether this occurs on a computer or mobile device. State if you are using the stable or which development snapshot version. ![]()
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